Lethal Company Drinking Game Rules: Scrap, Scream, and Sip!
Survive the horrors of Lethal Company with these drinking game rules! Sip for scrap, monster spots, player deaths, Jester kills, and meeting the quota.
What's the Lethal Company Drinking Game Rules? 🤔
So, you and your crew are bravely (or foolishly) venturing into the abandoned, industrialized moons of Lethal Company, ready to scavenge for scrap and face unspeakable horrors, all for the sake of "The Company"? Why not add an extra layer of excitement – and perhaps liquid courage – with the Lethal Company Drinking Game! These rules are designed to turn those heart-pounding moments, terrifying encounters, and occasional disastrous failures into shared sips and (hopefully) hilarious memories.
What You'll Need 🛠️
To begin your perilous, sip-fueled assignment:
- The Game Lethal Company: Each member of your scavenging crew needs a copy.
- Players: 2 or more (Lethal Company is a co-op game, after all!).
- Drinks: Your preferred beverage for staving off the terror (or celebrating survival). Beer, cocktails, soda – all are welcome.
- Voice Chat (Essential!): Communication is absolutely vital in Lethal Company, and it makes sharing the drinking game moments way more fun.
Getting Set Up ⚙️
- Launch Lethal Company: Everyone boots up the game.
- Form Your Crew: Invite your friends to the lobby.
- Drinks Ready: Before you drop onto that first creepy moon, ensure everyone has their drink of choice and is familiar with the drinking rules.
- Remember the Goal (and to Drink Responsibly!): Your primary objective is to meet the quota, but also to have fun. And, as always, drink responsibly!
The Drinking Rules: When to Sip While Scavenging for "The Company"! 🌙💀
Here are your directives for when to take a drink. Good luck, employees... you'll need it!
Drink ONCE When: 🍺
- A Player Collects a Piece of Scrap: Every little bit helps the quota! Take a sip.
- Someone Triggers a Trap: Landmine? Turret? Oops. One sip for the unfortunate soul (or everyone, for shared pain!).
- A Monster is Spotted (First Time per Type, per Moon): "Guys, I think I see a Bracken..." Take a sip for the initial sighting.
Drink TWICE When: 🍻🍻
- You See Another Player's Corpse: A grim discovery. Two sips in their memory (or out of fear!).
- Weather Conditions Change: The fog rolls in? An eclipse darkens the sky? A sudden lightning storm? Two sips for the change in atmosphere.
- The Quota is Met (and the Game Continues to the Next Quota): You survived... for now. Two sips to celebrate making quota and facing an even bigger one!
Drink THREE TIMES When: 🍻🍻🍻
- You Die to a Monster: Eaten by a Thumper? Snatched by a Snare Flea? That's three sips as you watch from the great beyond (or await revival, if that's a thing your crew does).
- The Ship Leaves Without All Living Players Onboard: Someone got left behind! Three sips for the abandoned soul(s) (or everyone on the ship out of guilt/relief).
- A New Moon is Visited for the First Time in the Run: Fresh horrors await! Three sips as you step onto unfamiliar, probably terrifying, ground.
FINISH YOUR DRINK When: 🥂 (Total System Failure!)
- A Player is Killed by the Jester: That wind-up box of doom claims another victim. If the Jester gets you, finish your drink.
- A Game-Over Occurs (Ejected into Space for Failing Quota): "Great assets, great great assets..." Not this time. Everyone finishes their drink as you're all fired (literally).
- A Truly Hilarious In-Game Moment Happens: This one's subjective but encouraged! Examples:
- Someone tries to climb a ladder while holding a two-handed item and fumbles spectacularly.
- A perfectly timed scream cuts off mid-sentence due to an untimely demise.
- An epic fail involving a normally simple task. Group consensus decides if it's "finish your drink" worthy!
Concept: Image montage of iconic Lethal Company moments: spotting a monster, a player's corpse, the Jester, the ship leaving, or a funny physics moment.
Alt text: "Collage of tense and funny moments from Lethal Company gameplay, illustrating triggers for the drinking game."
Ending the Session 👋
Your Lethal Company Drinking Game session might conclude when:
- You've all been "fired" by The Company (game over).
- You've triumphantly (or barely) met a particularly challenging quota and decide to call it a night.
- The terror becomes too real, or the drinks run too low.
Good luck collecting for The Company, and try to make it back in one piece!
The Dojo's Take 🍻
Lethal Company is already a phenomenal experience due to its blend of co-op survival horror, resource management, and genuinely terrifying (yet often hilarious) emergent gameplay. Adding these drinking rules just cranks up the intensity and the laughs. Every creak, every distant monster sound, every piece of scrap becomes a potential reason to sip, making you even more invested in your crew's (and your own) survival. The "Finish Your Drink" for a Jester kill or a truly funny moment? Chef's kiss for shared experiences.
If you love co-op games with a spooky, high-stakes vibe, you might also enjoy trying to survive with friends in our R.E.P.O. Drinking Game Rules.
Drink Responsibly 🙏
Lethal Company can be a very immersive and sometimes lengthy game. Please make sure to drink responsibly throughout your scavenging missions. Keep water on hand, take breaks if needed, and ensure everyone in your crew is comfortable and having a good time. Safety (and meeting the quota) first!
Your Questions Answered: FAQ ❓
What is Lethal Company? Lethal Company is a cooperative survival horror game where players work for "The Company," scavenging for scrap on abandoned, industrialized moons. You must collect enough valuable items to meet an ever-increasing profit quota, all while avoiding a host of terrifying creatures and environmental hazards. Teamwork, communication, and a bit of bravery (or foolishness) are key!
How do I play the Lethal Company drinking game? It's easy! Get your crew together in Lethal Company, make sure everyone has their preferred beverage, and then follow the drinking rules listed above whenever specific in-game events occur. The goal is to enhance the existing fun and tension of the game.
Is it safe to play this drinking game? As with any activity involving alcohol, safety and responsibility are paramount. This game is intended for adults of legal drinking age. Everyone should know their limits, and no one should ever feel pressured to drink more than they are comfortable with. Prioritize fun and well-being.
Can I play this game with non-alcoholic drinks? Absolutely! The drinking rules can be easily adapted for non-alcoholic beverages, or you could even substitute sips with silly actions or mini-challenges. The core fun comes from the shared experience and reactions to the game events.
What if I don't have a full group (e.g., less than 4 players)? Lethal Company itself can be played with 1-4 players. These drinking game rules can be adapted too. With a smaller group, some events might trigger drinks more or less frequently, but the core concept remains. You can always adjust sip counts if needed to suit your group size.