Minecraft Drinking Game Rules: Sip, Survive, and Build!

Level up your Minecraft sessions with these drinking game rules! Learn when to sip for broken tools, deaths, diamond finds, and beating the Ender Dragon.

By: Drinking Dojo Published: October 27, 2023
#drinking games #minecraft drinking game #video game drinking games #party games #social gaming #how to play

What's the Minecraft Drinking Game Rules? πŸ€”

So, you and your friends love diving into the blocky world of Minecraft, but you're looking to add a little extra... adventure to your next survival session? Then a Minecraft Drinking Game might be just the pickaxe you need! These rules add a fun, sipping twist to common in-game events, from breaking your trusty tools to finally conquering that Ender Dragon. Grab your pick, your potions, and your preferred beverage – it's time to dig in!

What You'll Need πŸ› οΈ

To embark on this boozy block-building quest:

  • Minecraft: Each player needs their own copy of the game.
  • A Shared World: Everyone needs to be able to join the same Minecraft world (Survival mode is usually best for these rules).
  • Players: 2 or more. The more the merrier (and the more potential sips!).
  • Voice Chat (Recommended): Makes it easier to coordinate and share the pain (or glory) of the drinking rules.
  • Drinks: Your beverage of choice for each player.

Getting Set Up βš™οΈ

  1. Launch and Load: Everyone fires up Minecraft and loads into the same survival world. Gather at the spawn point to kick things off.
  2. Set a Shared Objective (Optional but Fun!): Before you start, agree on a common goal for the session. This could be:
    • Beating the Ender Dragon.
    • Building a specific mega-base or community project.
    • Finding a rare biome.
    • Collecting a certain amount of a rare resource. You'll often toast (or finish your drink!) when you achieve these milestones.
  3. Review the Rules: Make sure everyone understands the drinking rules before you scatter to explore!

The Drinking Rules: When to Sip in the Overworld (and Beyond!) πŸŒ³πŸ’§

Here’s a common set of rules for when to take a drink. Feel free to adjust these based on your group's preferences!

Drink ONCE When: 🍺

  • You Break a Tool: That trusty pickaxe finally shatters? Take a sip.
  • You Eat Any Food Item: Gotta refuel that hunger bar! Take a sip.
  • You Take Fall Damage: Misjudged that jump? Ouch. Take a sip.

Drink TWICE When: 🍻🍻

  • You Discover a Village, Temple, or Other Generated Structure: Desert temple, jungle temple, ocean monument, pillager outpost – finding one of these calls for a double sip!
  • A Player Dies (Any Death): Whether it's from a zombie, a long fall, or an ill-advised swim in lava. The player who died takes two sips. (Some groups make everyone else take a sip for the fallen player too – choose your level of cruelty!).

Drink THREE TIMES When: 🍻🍻🍻

  • Someone Finds Their First Diamond(s) of the Session: Shiny! The lucky miner takes three sips to celebrate (or the whole group takes three sips in their honor!).
  • You See an Enderman: That unsettling gaze... three sips for the encounter. (Try not to look it in the eyes while you're sipping!).

FINISH YOUR DRINK When: πŸ₯‚ (Gulp!)

  • The Team Completes the Shared Objective: You beat the Ender Dragon? Finished that mega-statue of a chicken? Everyone finishes their drink to celebrate the victory!
  • First Time Entering a New Dimension This Session: Stepping into the Nether or the End for the first time in your current playthrough? Finish that drink!
  • You Die to a Creeper Explosion: Sssssss-BOOM! That's a classic, frustrating way to go. Finish your drink as a tribute to your lost items (and dignity).

Concept: Image showing a split screen or montage of Minecraft gameplay with icons representing drinking triggers like a broken pickaxe, a diamond, a creeper, and the Ender Dragon. Alt text: "Minecraft gameplay scenes illustrating drinking game triggers like finding diamonds, dying to a creeper, and celebrating a victory."

Ending the Session πŸ‘‹

Wrap up your Minecraft Drinking Game when:

  • You've achieved your main objective (like beating the Dragon).
  • You've completed your building project.
  • The drinks are running low, or players are getting a bit too "blocky" themselves.

Remember to pace yourselves! It's all in good fun. As the old Minecraft saying (probably) goes: the real hardcore mode is dealing with tomorrow's hangover if you overdo it! Log off if play gets sloppy.

The Dojo's Take 🍻

Combining Minecraft with a drinking game is a fantastic way to add another layer of camaraderie and consequence to your multiplayer adventures. The shared groans when someone breaks yet another stone pickaxe, or the collective cheers when diamonds are found, become even more pronounced when there are sips on the line. It encourages teamwork (to achieve those "finish your drink" objectives) and adds a bit of personal challenge to everyday Minecraft tasks.

Looking for ways to make your game nights even more epic? Drinking Dojo offers a Minecraft server or community features (if applicable, otherwise, a general link to your site or a relevant category) where you can connect with other players!

If you enjoy adding drinking rules to your favorite video games, you might also like to try a Mario Kart Drinking Game (if you have one) for some high-octane sipping!

Drink Responsibly πŸ™

Gaming sessions can last a while, so it's super important to drink responsibly when these rules are in play. Keep water nearby, take breaks, and make sure everyone is comfortable with the drinking pace. The goal is to enhance the fun of Minecraft, not to get too wrecked.

Your Questions Answered: FAQ ❓

  • What if multiple "Drink Once" events happen at the same time (e.g., I take fall damage and break my boots)? Usually, you'd drink for each event. So, one sip for fall damage, one sip for the broken tool.

  • For "Player Dies," does the player who died drink, or does everyone else drink? The rule provided states "When a player dies," implying the player who died drinks. However, a common variation is that everyone else takes a sip in mourning (or celebration, depending on the group!). Clarify with your group.

  • What counts as "discovering" a structure? Seeing it from afar or actually entering it? Generally, it means getting close enough to properly identify it or entering it for the first time in that session. If you see a village in the distance and then go explore it, you'd drink when you properly "arrive."

  • Can we add our own custom drinking rules? Absolutely! That's the beauty of these kinds_of_games. Maybe you add a rule for finding a specific rare mob, or for successfully enchanting an item, or for failing a tricky parkour jump. Tailor it to your group's play style!

  • What if someone doesn't want to drink for a specific rule? As with all drinking games, participation in the drinking part should be voluntary. They can still play Minecraft with the group and just skip the sips. The social aspect is the most important part.